T
|
he Learning Technology outcomes support educators in
developing school and class curriculum to enable learners to become literate
with Information Communication Technologies (ICT) so they can take their place
in our global knowledge society.
Being ICT literate
means being able to choose and use ICT responsibly and ethically, to support
critical and creative thinking about information and about communication as citizens
of the global community.
ICT literate learners:
Ø understand
the role and impact of ICT and apply ethical, safe, responsible and legal
standards in its use.
Ø solve
problems, accomplish tasks, and express creativity, both individually and
collaboratively, using ICT.
Ø acquire,
organise, analyse, evaluate, and present information using ICT
Ø use
ICT to communicate effectively.
Ø develop
knowledge and ability in the use of ICT.
The Learning Technology
section of the Northern Territory Curriculum Framework contains:
Ø a
Learning Progress Map of outcomes and Key Indicators for planning and assessing
within each Key.
Ø Growth
Point or Band provides the opportunities for learners to achieve the outcome
(P1 and the entire S strand).
Ø a
scope and sequence of indicators which lead to the demonstration of the outcome
at each Key Growth Point or Band (P1 and the entire S strand).
Ø links
to evidence of learning where available at each Key Growth Point or Band.
Ø a
model for designing teaching and learning in learning technology including
links to curriculum, pedagogy and assessment support materials.
Learning
Progress Maps
The
renewal of the Learning Technology area of the NTCF has been based on a
developmental learning model called the Structure of the Observed Learning
Outcomes (SOLO).
The National Statements
of Learning for ICT provide a description of the knowledge, skills,
understandings and capacities that all learners in Australia should have the
opportunity to learn in the area of ICT. The Learning Technology area of the
NTCF directly incorporates or refl ects the National Statement of Learning for
ICT:
Ø National
Educational Technology Standards for Students [NETS] (2007)
Ø Netalert
Cybersafe Schools
Ø Literacy
with ICT across the curriculum
Ø Maryland
Technology Literacy Standards for Students
Designing
for Learning
There are a number of
principles teachers must take into account when making Learning Technology
integral to teaching and learning.
1. Digital
citizenship - This principle is articulated through the ICT in Society domain.
2. Information
Literacy - An appropriate design for the learning journey emphasises learner
engagement and inquiry, based on questions posed by teachers and learners, and discussion.
3. Multiliteracies
- In the past, learners generally engaged with and developed critical
literacies of written texts that included images.
4. Connectivism
- The rise of Web 2.0 has fundamentally changed the way learners construct
knowledge.
Learners
analyse the benefi ts, constraints and infl uence of social, legal and economic
issues on useof the Internet and enabled devices
Ø understand
the benefi ts and risks associated with the use of chat rooms or instant
messaging
·
analyse how chat rooms and instant
messaging operate and the ways in which these technologies may expose users to
unsafe activity
·
investigate how chat rooms and instant
messaging technologies work in order to recognise when personal information is
at risk
·
discuss the use of false identities in
chat rooms or instant messaging and their potential for harm
·
describe the potential risks associated
with participation in unmoderated chat rooms
·
use moderated chat rooms for specific
educational purposes
·
examine and discuss real case studies of
young people who have experienced emotional or physical harm resulting from
encounters in chat rooms
Ø understand
the benefi ts and risks associated with e-commerce.
·
investigate Internet commerce and the
technologies used for safe and secure transactions when buying or selling
online.
·
examine safe approaches for submitting
personal information online.
·
discuss financial safety issues
involving online purchasing and online selling.
·
investigate the legal and economic
implications of online transactions.
Ø use
a range of sophisticated research procedures for online learning.
Ø validate
content using credible external sources
·
develop processes and use tools with
which to validate online content.
Ø understand
that specifi c websites target young people and attempt to improperly
manipulate their views for racist or extremist purposes, or to recruit them to
racist or extremist organisations.
·
discuss the limited censorship of the
Internet and the consequences.
·
identify and discuss Internet content
that either misrepresents the truth, racially vilifi es, or which may attempt
to recruit learners to racist or violent organisations.
Band 5
·
consistently apply ethical codes of
practice for the use of intellectual property and copyright material associated
with learning technologies that take into account emerging issues and trends
when using ICT.
·
critique ethical use of the intellectual
property associated with learning technologies to comply with copyright laws
and fair dealing provisions when using ICT and justify choices.
·
advocate for ethical use of intellectual
property and copyright materials associated with learning technologies.
Band 4
·
explore the relationship between
intellectual honesty, plagiarism, copyright laws, fair dealing provisions and
the public domain and apply effective strategies for ethical use of
intellectual property and copyright material associated with learning
technologies in local and global contexts.
·
explain moral rights associated with
learning technologies and comply with the Copyright Act pertaining to moral
rights when using ICT in local and global contexts
·
evaluate own and others’ ethical use of
intellectual property and compliance with copyright laws and fair dealing
provisions associated with learning technologies and advocate for standards
Band 3
·
explain intellectual honesty and
plagiarism associated with learning technologies and apply protocols for avoiding
plagiarism
·
explain intellectual property,
copyright, software piracy and fair dealing associated with learning technologies
and comply with copyright laws and fair dealing provisions
·
explore and describe licensing types
other than copyright and use creative works licensed under other licenses
·
evaluate ethical use of intellectual
property and compliance with copyright laws and fair dealing provisions associated
with learning technologies when required
·
support peers to ethically use
intellectual property and comply with copyright laws and fair dealing provisions
associated with learning technologies
Band 2
·
examine intellectual honesty and plagiarism
associated with learning technologies and use strategies to avoid plagiarism
·
examine intellectual property, copyright
and fair dealing provisions associated with learning technologies
·
comply with copyright laws and fair
dealing provisions associated with learning technologies
Band 1
·
explore the concepts of intellectual
honesty and plagiarism associated with learning technologies in an instructional
setting
·
explore the concepts of intellectual
property and copyright associated with learning technologies in an instructional
setting
·
demonstrate ethical behaviours relating
to the intellectual property associated with learning technologies in an
instructional setting
KGP 3
·
explore the concept of the intellectual
property associated with learning technologies in an instructional setting
·
explore ethical behaviours relating to
intellectual property associated with learning technologies in an instructional
setting
·
demonstrate ethical behaviours relating
to the intellectual property associated with learning technologies in play-based
and instructional settings
KGP 2
·
develop an awareness of the concept of
the intellectual property ownership associated with learning technologies in
play-based and instructional settings
·
develop an awareness of expectations of
ethical behaviours relating to the intellectual property associated with
learning technologies in play-based and instructional settings
·
demonstrate an ethical behaviour
relating to the intellectual property associated with learning technologies in
play-based and instructional settings
KGP 1
·
actively seek and anticipate
interactions with familiar people, activities, objects and environments
·
use a limited repertoire of gestures,
actions, vocalisation strategies to respond to a sensory cue related to a
familiar event
Learners
develop an awareness of signifi cant milestones in the history of the
development of ICT
Ø gather
stories from adults about their past experiences with ICT
·
interview parents and other adult family
members /friends and teachers about fi rst experiences with computers,
peripherals and the Internet
Ø read
and view, discuss and present information about signifi cant events in the
history of the development of computers, peripherals,electronic communi-cations
and the Internet
·
identify the development of the fi rst
analogue computer in 1925, the fi rst ENIAC (Electronic Numerical Integrator
And Computer) in 1943-45, the fi rst commercially available computer in 1951,
invention of the mouse in 1963, launch of the fl oppy disc in 1970, launch of
the fi rst personal computer in 1975, the fi rst ink jet printer in 1976, the
fi rst IBMTM personal computer in 1981
·
describe the rise of signifi cant
computing companies such as IntelTM in 1968, MicrosoftTM in 1975, AppleTM in
1976, CompaqTM in 1982
·
describe the advent of electronic
communications including the fi rst email sent between two machines in 1971,
the birth of the World Wide Web in 1990
·
name some changes that have taken place
in the last 10 years in relation to ICT
Ø reflect
on whether understanding the history of the development of ICT assists learners
to understand the impact of ICT on society and predict future use and impact of
ICT on society when required
Learners demonstrating evidence of Band 5 for
example
·
use advanced search techniques to minimise
hits on requests, eg use of Boolean operators: and, or, not, +, wildcards, eg
learning+technology
·
select information from primary and
secondary electronic sources using advanced search techniques
·
access advanced functions of meta search
engines, to effectively gather appropriate information, eg Copernic, Dogpile.
Learners demonstrating evidence of Band 4 for
example
·
locate web sites using a range of
methods, eg links, URL’s, bookmarks, search engines
·
search the Internet for web sites that
suit selected learning outcomes
·
debate the advantages and disadvantages
associated with searching for information electronically [Col 3]
·
use collaborative electronic tools to
investigate curriculum related problems or issues, eg elearning environments
[Col 3]
·
select the most appropriate search
engine to gather information quickly and effi ciently
·
use meta search engines to maximise fi
ndings, eg Copernic, Dogpile
·
use some advanced search strategies for
limiting or increasing search engine results, when directed, eg narrower or
broader keywords, synonyms, Boolean operators.
Learners demonstrating evidence of Band 3 for
example
·
use appropriate terminology when using
search engines
·
read headings and blurbs on search
engine results to determine relevance of links
·
explain some advantages and
disadvantages associated with searching for information electronically
·
use key words to locate relevant
information using various electronic resources, eg library catalogue, Internet
·
use simple search engines, eg
Yahooligans
·
select and use appropriate technology
tools and resources to accomplish a research task.
Learners demonstrating evidence of Band 2 for
example
·
suggest words required to effectively
search electronic sources, eg library catalogue, Internet
·
use menus and icons to locate relevant
information from familiar sources, eg CD ROMs
·
locate book marked or linked web sites
·
conduct simple searches employing
various search engines and using single or combined key words
·
use ‘browse’ mode available on various
search engines, eg Yahooligans
·
list advantages and disadvantages
associated with searching for information electronically [T&D]
·
use content specifi c electronic sources
to support and enhance research, eg simulations, web sites, CD ROMs
·
use technology to locate information
from various sources, eg web favourites, web links, library catalogue, CD ROM
menus
·
use appropriate technology tools and
resources to accomplish research tasks [T&D].
Learners demonstrating evidence of Band 1 for
example
·
conduct a topic or keyword search to
locate relevant information in a library catalogue, with some assistance
·
suggest words to use when conducting an
Internet search
·
discuss ways to search for information
using various forms of Learning Technology [Col 1]
·
participate in research activities where
the teacher models locating web sites using various strategies, eg simple
search, URL, links, bookmarks
·
use technology to locate information
from various sources, with assistance, eg links or book marked websites,
library automated catalogue, CD ROM
·
use topic specifi c multimedia programs
and encyclopedias to gather information, with assistance.
Learners demonstrating evidence of Key Growth Point
3 for example
·
conduct a simple topic or single key
word search of a library catalogue to locate relevant resources, with teacher
assistance
·
using teacher talk, retell the steps of
how to access information after searching for a given topic
·
work together to decide on questions
related to a given topic to be used to aid searches [T&D].
Learners demonstrating evidence of Key Growth Point
2 for example
·
choose a cell, icon, key, button or
switch to hear information stored electronically, eg cell on electronic
communication device
·
suggest key words that the teacher can
use to search for information on a given topic
·
select a topic to search electronically,
eg a library catalogue, access bookmarked resources.
Learners demonstrating evidence of Key Growth Point
1 for example
·
select a cell, icon, key, button or
switch to hear the information stored electronically, with assistance, eg cell
on electronic communication device.
Learners demonstrating evidence of Band 5 for
example
·
sensitively select electronically
accessed information relevant to a particular topic
·
assess the authority, reliability and
validity of electronically accessed information
·
critically appraise electronic data by
using the Information Literacy process, ie defi ne, locate, select, organise,
present and evaluate
·
record a bibliography of sources
including title, author, URL, date of access, date of creation and copyright
details.
Learners demonstrating evidence of Band 4 for
example
·
evaluate the relevance of electronically
accessed information applicable to a particular topic
·
evaluate the authority and reliability
of electronic sources
·
analyse multiple sets of information and
reject low quality or unverifi able data [T&D-Cri]
·
select sites aimed at appropriate level
for own learning and needs
·
create a reference list of electronic
sources, eg title, author, URL, date created, last modifi ed.
Learners demonstrating evidence of Band 3 for
example
·
recognise that not all websites are
credible and that Universal Resource Locators (URL’s) can help determine
validity of source based on the suffi x or fi le extensions, eg ‘.gov’ means government
resources, ‘.edu’ means educational or research sites, ‘.com’ means commercial sites
·
recognise that information serves
different purposes and that data from electronic sources may need to be verifi
ed to determine accuracy or relevance
·
determine the purpose of websites for
bias or agendas, detecting obvious viewpoints, before selecting relevant
information
·
compare and contrast information from
similar types of electronic sources [T&D]
·
compare and use various electronic and
non-electronic sources of information [T&D]
·
visually scan on-screen electronic
sources for relevant information using recording software where appropriate, eg
word processing, templates, note pad
·
use visual skimming and scanning skills
to assess readability and relevance of electronic sources, eg URLs to help
validate reliability of source
·
evaluate the appropriateness and
accuracy of information located on electronic sources [T&D]
·
record resources accessed to form the basis
for a reference list, eg title, author, URL [T&D].
Learners demonstrating evidence of Band 2 for
example
·
evaluate credibility through simple
checklists, eg Section 6 of Internet Insights for Teachers 2001 by Judith Evans
·
determine the appropriateness of
information to a specifi c topic or question located on anelectronic source,
with assistance [T&D]
·
participate in teacher led discussion on
the purpose of various web sites, eg personal, educational, propaganda,
persuasion
compare information found in various texts and
electronic sources looking for discrepancies or variations, with guidance,
before selecting relevant information
·
scan on-screen, electronic sources for
relevant information without printing
·
compare and examine information gathered
through research using software and web based sources
·
analyse and evaluate various information
contained on websites for research purposes
·
use software designed to assist in
organising tasks, eg Kidspiration
·
highlight, copy and paste relevant
information in small chucks from electronic sources to a word processing
document
·
use email to gather and contribute information
·
list electronic resources accessed, eg
URL, date accessed.
Learners demonstrating evidence of Band 1 for
example
·
identify whether an electronic source is
fact or fi ction
·
judge the appropriateness of an
electronic source in relation to a specifi c topic or question, eg pictures,
headings, key words [T&D]
·
classify teacher chosen websites
according to a set criteria
·
view and compare various Internet sites
related to a similar theme/topic
·
skim electronic sources for relevant
keywords and graphics
·
retrieve relevant information from a
database, CD ROM, or other shared fi le
·
use an application to represent and map
concepts (defi ning), eg Kidspiration, simple drawing programs
·
discuss possible electronic sources to
fi nd relevant information for a given topic
·
analyse and discuss various teacher
selected websites and the information they hold for research related purposes.
Learners demonstrating evidence of Key Growth Point
3 for example
·
judge the appropriateness of electronic
resources, with assistance, eg pictures, headings, keywords [T&D]
·
view various teacher selected Internet
sites and discuss similarities and differences between sites
·
use simple visual scanning skills to
make keyword selection using electronic sources, eg multimedia software, age
appropriate web sites
·
view, discuss and compare various
teacher selected websites related to similar topics.
Learners demonstrating evidence of Key Growth Point
2 for example
·
view and comment on various teacher
selected Internet sites related to a given topic, eg ‘This one has interesting
pictures.’
·
use simple visual scanning skills to
choose from a range of electronic sources, eg answers to simple questions,
appropriate greetings, express feelings and needs.
Learners demonstrating evidence of Key Growth Point
1 for example
·
use simple visual scanning skills to
choose from a range of electronic sources, with assistance, eg teacher asks a
question relating to visuals on the screen and the student answers simple questions,
uses appropriate greetings, expresses feelings and needs.
Learners demonstrating evidence of Band 5 for
example
·
demonstrate competent use of word
processing conventions to independently publish a document, paying attention to
layout that incorporates advanced functions, eg use of templates/masters, style
sheets
·
use advanced software packages to input
text or data, eg web design, graphic manipulation software, desktop publishing
·
combine different documents to
manipulate information, eg spreadsheet into a word processing document, mail
merge
·
use advanced functions in software
programs, eg style sheets, track changes, different formats for translation of
data into graphic representations
·
design, create and modify a database
demonstrating advanced functionality to record and manipulate information
·
interact with concept mapping software
to analyse a social issue, eg Inspiration, Mind Manager
·
manipulate data by using charting and
graphing to test inferences and probabilities [T&D-De]
·
investigate and solve problems when
organising and manipulating information, eg concept mapping tools [T&D-Pr].
Learners demonstrating evidence of Band 4 for
example
·
select appropriate programs to input
text or data for different purposes, eg word processor, spreadsheet, web page
·
apply effective word processing
practices to format and publish text and graphics, eg format conventions,
margins, tables, layout, style
·
use programs to present information in
an electronic form for a given audience, eg web design software
·
use a range of tool bar functions to
manipulate data, eg sorting, graphing
·
use a spreadsheet program to display,
interpret and modify graphs
·
design, create and modify a database to
record and manipulate information for a specific purpose
·
interact with concept mapping software
to plan and revise essays and speeches, eg Inspiration.
Learners demonstrating evidence of Band 3 for
example
·
record relevant information located in
electronic sources using electronic modes, eg templates, word processing, note
pad
·
use a range of technology tools to
process, capture and record information, eg databases, spreadsheets, charts,
word processor, digital camera
·
design, develop and organise a simple
database, with assistance
·
compose, revise and edit word processing
documents using formatting conventions, eg tabs, columns, graphics, text wrap,
headers and footers
·
use toolbar functions to modify or adapt
data for a particular purpose, eg highlighting, bold, italicised, cutting
·
use spreadsheet programs to display data
and construct simple graphs from raw data for further purposes
·
describe the functions of familiar
programs to appropriately manipulate and present information, eg cutting and
pasting, enlarging an image
·
discuss the recording format of
electronically sourced information and its usefulness, eg website, CD ROM,
digital images [Col 1]
·
manipulate concept mapping software to
assist in manipulating information, eg Inspiration, templates [T&D]
Learners demonstrating evidence of Band 2 for
example
·
demonstrate the basic skills involved in
self editing/correction during word processing, eg spell check, thesaurus
·
use tables to record selected
information
·
record information electronically using
a familiar program in a clear and precise way, for others to view by using self
editing techniques
·
design and develop a simple class
database related to class work or interest area, eg Hyperstudio, Claris
Database
·
use word processing conventions to
format and publish original text, eg editing tools, alignment, copy/paste,
spacing
·
explain different ways that information
is recorded electronically and give concrete examples of certain program usage,
eg presentation software, web design software
·
use and explain the purpose of tools and
skills to manipulate documents in a variety of ways,eg copy, paste, cut, insert,
move
·
use appropriate software to assist with
simple concept mapping (defi ning), eg Kidspiration, KidPix, draw/paint.
Learners demonstrating evidence of Band 1 for
example
·
use basic word processing conventions to
present simple stories, eg punctuation keys, text wrap, fonts and styles
·
develop self-editing skills on the
computer, eg editing from the screen
·
record information electronically in
simple language and plain text for others to view
·
discuss ways that information is
presented in various electronic forms [T&D]
·
use software to express words and
pictures, eg KidPix, drawing, paint
·
experiment and use simple functions, eg
copy, paste, cut, move.
Learners demonstrating evidence of Key Growth Point
3 for example
·
use a word processing document to record
own name and a simple sentence with appropriate conventions, eg shift for
capitals, space bar discuss the recording format of electronically sourced
information, eg web site, digital images,CD ROM
·
recognise, establish and choose ways to
edit or delete information, eg backspace, delete, cut tool, arrow keys, enter
key
·
explore and experiment with various
software that enables presentation of information, eg KidPix, painting,
drawing.
Learners demonstrating evidence of Key Growth Point
2 for example
·
use a word processing document to record
simple information, eg recording name, address and age, single words to
accompany illustrations
·
use icons on desktop
·
use the mouse to highlight specifi c
areas and, with guidance, follow the steps to delete or change the information
in various simple, single step ways
·
create a drawing or text for printing
purposes
·
collect printed items from printer.
Learners demonstrating evidence of Key Growth Point
1 for example
·
create a drawing or text for printing
purposes, with assistance
·
recognise mouse to screen link
·
use icons on desktop, with assistance
·
attend to screen
·
use mouse, switch, keyboard, extended
keyboard appropriately, with assistance
·
use an adaptive word processing program
to record simple information, with assistance, eg name, address, age
·
collect printed item from printer, with
assistance.
Learners demonstrating evidence of Band 5 for
example
·
evaluate the appropriateness of the
Learning Technology used to investigate or solve a problem
·
use various forms of technology to solve
numerical problems, eg sort data, organise and classify information, graphic
calculators, spreadsheets, databases
·
investigate and solve problems of
prediction, calculation and inference, eg simulation games
·
use graphic organisers to present
connections between ideas and information in a problemsolving environment, eg
mind mapping, fl ow charts
·
design and create a ‘scaffold’
highlighting how a software application can be used to meet task requirements. Learners
demonstrating evidence of Band 4 for exampl
·
identify appropriate electronic
materials and tools that can be used to accomplish a plan of action
·
evaluate problem-solving choices, then
redefi ne the plan of action as appropriate
·
articulate clearly a plan of action that
uses Learning Technology to solve a problem
·
create a solution to a problem using
software to demonstrate the solution, eg simulation programs
·
create a simulation or model by using
technology that permits inferences to be made
·
pose and test solutions to problems by
using computer applications, eg Computer Aided Design (CAD) simulation software
·
participate in online projects that
involve decision-making and problem-solving to reach an end point, eg Web
Quests, ASX Schools Sharemarket Game [Col 3].
Learners demonstrating evidence of Band 3 for
example
·
compare various forms of technology for
appropriateness in problem-solving
·
list steps in a plan of action using
technology to help in the decision-making process
·
participate in online projects to
locate, gather and contribute information, including web and email based
projects [Col 3]
·
generate alternative solutions to
problems by using Learning Technology to facilitate the process.
Learners demonstrating evidence of Band 2 for
example
·
choose most appropriate program to
complete a task and use a selection of tools to achieve project goals
·
make a variety of decisions in relation
to a project and apply related problem-solving strategies
·
participate in online projects to
locate, gather and contribute information [Col 3]
·
explain how to perform a task using a
technological resource, clearly outlining the steps involved
·
evaluate and answer questions based on a
self produced Learning Technology enhanced task.
Learners demonstrating evidence of Band 1 for
example
·
complete a task using a selection of
electronic tools considered most appropriate for the designated task
·
make decisions in relation to a teacher
directed task and apply related problem-solving strategies, eg complete a
pictograph with given data and create a variety of ways to complete a task with
set restrictions (such as create different houses using a paint program, make a
house using only shapes)
·
respond to questions about self produced
Learning Technology enhanced tasks
·
ask questions about a peer produced
Learning Technology enhanced task, eg ‘Can you show me how you added the
pictures?’. [Col 3]
Learners demonstrating evidence of Key Growth Point
3 for example
·
draw/paint a self chosen picture using a
selection of paint tools, with assistance
·
use computer software that fosters
creativity, eg KidPix, Zoombinis
·
make decisions in relation to a teacher
directed task and apply related problem solving strategies, eg type your name
and decorate around it using KidPix
·
share some of the steps involved in
producing a Learning Technology enhanced task, eg ‘First I drew a box then I
used colour to put inside it.’ [Col 3]
Learners demonstrating evidence of Key Growth Point
2 for example
·
explore with open ended software, eg
KidPix
·
draw/paint a picture using basic
paint/draw tools under teacher direction, eg pencil or brush only
·
participate in a group task under
teacher direction to make decisions and use problem-solvingstrategies that are
directly related to set task [Col 3]
·
ask questions of a peer produced
Learning Technology enhanced task, eg ‘How long did it take you to create?’
Learners demonstrating evidence of Key Growth Point
1 for example
·
experience open ended software,
·
with assistance.
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